Kara'Kesh Mk 01

POWERS – 39 EP

  • Palm Gem [49 (-12) EP]


    • Use Options [61 EP]


      • Concussive Blast: Move Object 08 – Damaging, Feature (Only those with Naquadah/Nquadria in the blood can use this device.), Innate, Multiattack, Precise, Subtle 01 (20 to detect), Throwing Mastery 02 (02 damage to target when objects are thrown) – Diminished Range 04 (08/20/40 Ft), Limited Direction (Away from user in direction pointed.), Source (Must be connected to charged energy source.) – 18 EP
    • Torture [Linked Effects - 62 EP]

      • Agony Beam: Affliction 20 [Dazed & Impaired > Stunned & Defenseless; Resisted by: Will or Dodge] – Concentration, Cumulative, Extra Condition, Feature (Only those with Naquadah/Nquadria in the blood can use this device.), Innate, Penetrating 10 (Ignore 05 armor), Precise – Activation 01 (Move-Action), Limited Degree, Noticeable (Translucent beam same color as palm gem.), Source (Must be connected to undepleted energy source.) – 51 EP
      • Neurological Damage: Damage 04  - Concealable, Dangerous, Feature (Only those with Naquadah/Nquadria in the blood can use this device.), Impressive, Innate, Penetrating 04 (Ignore 02 armor), Precise – Noticeable (Translucent beam same color as palm gem.), Source (Must be connected to undepleted energy source.) – 11 EP
    • Zat'Nik'Tel Diffusion [Linked effects – 01 (36) EP]

      • Electrical Immunity: Immunity 20 [Very Common Descriptor: Electricity] – Feature (Only those with Naquadah/Nquadria in the blood can use this device.), Innate, Precise, Subtle 01 (+20 to detect), – Source (Must be connected to undepleted energy source.) – 14 EP
      • Nullify Electricity: Nullify 20 [Counters: Electricity] - Effortless, Feature (Only those with Naquadah/Nquadria in the blood can use this device.), Innate, Precise, Simultaneous, Subtle 01 (+20 to detect) – Activation 01 (Move-Action), Reduced Range (Close), Source (Must be connected to undepleted energy source.) – 22 EP

Kara'Kesh Mk 01

Gates of the Gods LordZod